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1. Low sec system travel: Additional Smuggler Gates - in Player Features and Ideas Discussion [original thread]
Edited by: Minuki Zedra on 15/07/2010 11:29:07 Edited by: Minuki Zedra on 15/07/2010 11:26:51 I'm sure I read somewhere that such a means of travel has already been suggested, but I would like to share my idea's for this. SMUGGLER GATES ...
- by Minuki Zedra - at 2010.07.15 11:26:00
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2. PI Command Center Upgrade - in Science and Industry [original thread]
Still at least a couple of weeks I think before anyone gets to be able to use Elite CC's. CCP: THIS FEATURE NEEDS TO BE ADDED! Reconstructing entire networks is a waste. All we need is the ability to replace a CC on planet with a higher ranked ...
- by Minuki Zedra - at 2010.06.10 09:07:00
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3. PI resource depletion - in Test Server Feedback [original thread]
From my time experimenting with PI, I believe: 1) Each planets surface is covered with a number of invisible points, at which a value for each Resource available on that planet is stored in game. 2) Extractors calculate their available yields on...
- by Minuki Zedra - at 2010.06.02 13:01:00
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4. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
How about a slider bar instead for extraction times, so you can choose exactly how many hours you want to set them up for, from 30 minutes to 96 hours. I'm sure a mathematical formula could be created to define the cycle times and extraction amou...
- by Minuki Zedra - at 2010.06.01 20:16:00
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5. Is it really nessessary to make us undock to use the Customs Office? - in EVE General Discussion [original thread]
This has the potential for being a new Planetary Management skill perhaps: Remote Communication Systems?
- by Minuki Zedra - at 2010.05.31 10:46:00
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6. The Eve University guide to Planetary Interaction - in EVE General Discussion [original thread]
Edited by: Minuki Zedra on 30/05/2010 17:31:45 Excellent guide! As an alternative, feel free to peruse my own PI Guide on google documents.
- by Minuki Zedra - at 2010.05.30 17:31:00
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7. Out of game EveMap - in EVE General Discussion [original thread]
Great application! With PI coming out, I'd like to request the ability to highlight systems with chosen Planet Types, and perhaps show planets on system mouse point hover with those planets km Radius. Probably best done under a separate menu tab.
- by Minuki Zedra - at 2010.05.26 11:48:00
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8. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Originally by: SiliconWolf Ok, patch notes says that there is a CC upgrade skill. So CCP has been listening to us...they just didn't want to TALK to us. Fine, whatever. Also added are Planetology and Advanced Planetology... Dunno if this ...
- by Minuki Zedra - at 2010.05.26 11:14:00
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9. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
As others have stated above, Extractor deposits are something I don't feel are currently finished. The different Extractor times and durations do over-complicate things. My suggestion would be to remove the deposit durations - the 30 minute, 5 ho...
- by Minuki Zedra - at 2010.05.24 15:49:00
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10. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Edited by: Minuki Zedra on 21/05/2010 19:51:08 I agree with Extractors. Once you rescan, any difference between the last deposit value and the new deposit value should automatically be applied to the route. If you have more than one route from...
- by Minuki Zedra - at 2010.05.21 19:50:00
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11. New PI Skills - in Test Server Feedback [original thread]
Edited by: Minuki Zedra on 18/05/2010 09:18:59 Edited by: Minuki Zedra on 18/05/2010 09:17:53 The effect of the combined skill levels of Planetology and Advanced Planetology appear to make your resource scans more accurate. I've been train...
- by Minuki Zedra - at 2010.05.18 09:17:00
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12. Cargo Links around Planets - in Test Server Feedback [original thread]
Will cargo links disappear immediately when a planet has its last spaceport decommissioned? What if you have exported something and not yet collected it? What if, in future, the only spaceport gets destroyed by DUST mercs or other methods (especia...
- by Minuki Zedra - at 2010.05.10 11:37:00
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13. D-scanner idea discussion. - in Player Features and Ideas Discussion [original thread]
An argument for improving directional scanner and local in one sweep (in nullsec) - an interesting idea. However the basic scanner is as mandatory to a spaceship as are its powercore, engines and life support, so shouldn't take up a module slot. ...
- by Minuki Zedra - at 2010.05.04 09:14:00
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14. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
So far PI seems to be progressing pretty well. I've come up with a decent semi-standardized layout for my pins which makes best use of the current CPU/Powergrid from a CC, but Links seem to be excessive in the amount they consume - I've at most us...
- by Minuki Zedra - at 2010.05.03 10:47:00
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15. Eve Online Dominion 1.0.3 Deployment - in EVE Information Portal [original thread]
Cosmic Anomoly and Exploration site despawning fix - this will please a great many players (myself included.) Thank you CCP!
- by Minuki Zedra - at 2009.12.14 12:13:00
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16. Dominion preliminary patch notes - in Test Server Feedback [original thread]
Originally by: Siigari Kitawa Originally by: Talaan Stardrifter Edited by: Talaan Stardrifter on 24/10/2009 13:52:27 Originally by: Patch Notes * Covert Ops ships have had their attributes fixed so that they now correct...
- by Minuki Zedra - at 2009.10.29 21:00:00
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17. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
My suggestion is that whilst the system you are upgarding in security status may become lowsec 'Empire' space, its adjacent systems will drop in security status, as the pirates you force out take up stronger residence in those to retaliate. So if...
- by Minuki Zedra - at 2009.10.27 11:36:00
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18. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Modules that increase the number of NPC rats and plexes that spawn in a system seems wrong to me. The goal of establishing sovereignty in a system is surely to make the area more secure and safer for your corporation/alliance. It would make more s...
- by Minuki Zedra - at 2009.10.15 10:54:00
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19. Alternative to Formations "Match speed and heading" - in Player Features and Ideas Discussion [original thread]
/signed! Was something I also suggested on the Blatantly Obvious thread... be great for artillery, and for fleet maneuvers.
- by Minuki Zedra - at 2009.10.04 11:29:00
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20. DUST 514 - Integration to EVE ONLINE & Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Minuki Zedra on 18/09/2009 17:42:24 My suspicions Nullsec planets will likely already have npc pirate havens which will need defeating for a Corp to claim ownership and conquer a planetary sector. Planets will have ground-to-orbit...
- by Minuki Zedra - at 2009.09.18 17:42:00
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